Post by Chris BowersThe idea that early blessing is unimportant is false.
That it would be unimportant is certainly not true; but OTOH the
other poster just said:
"[...] since nothing seems to need blessing at the beginning."
And I can follow that observation for most cases. So allow me to
describe my experiences and practices...
First I don't carry the holy water with me (unless I have a sack)
to avoid these precious potions getting lost (traps, wands, nymphs,
whatever); initially (early game) they reside in my dlvl:1 stash
(or sometimes I take just one potion with me; it depends).
Post by Chris BowersScrolls around the 60-90 range may be enchant weapon or enchant
armor. All scrolls under 100 are safe to read if blessed. [...]
Without need I don't read scrolls. Once they get price-identified
it depends on the actual character (and on the findings thus far).
Enchanting weapons is the most important. Nonetheless in games I
might decide to delay enchantment. For priests enchanting weapons
might be very advisable, for some other roles less, again depending
on the game (e.g. what weapon types you want to focus on, existence
of an early altar, etc.). While it is certainly useful to enchant
your armor I abstain from that if it is a mundane piece that might
get destroyed during early game. Magical pieces are the preferred
items for enchantment, specifically boots, gloves, helmets. Priests
specifically, though, don't necessarily need enchantments of mundane
armor because of the intrinsic BUC-identification they have; as you
say, they might try on every non-cursed piece of armor to maximize
AC (depending on lucky findings, of course).
The enthusiasm concerning holy water is in practice beyond me. Of
course your examples are valid; if you find a magic lamp you can
use your holy water to bless it for a good chance of a wish. Or if
you happen to find a cloak of protection and enchant it by +3 that's
great. Only if things evolve differently than the advertised optimum
(getting only +1 with the blessed scroll, getting the cloak burned
or rotted and effectively a -3 loss of AC). The reality is somewhere
in between.
Once you have the early game developed these potions get more useful.
WRT Yosemity Sam's mention of curing lycanthropy; I usually forget
about that feature. Priests, though, start with wolfsbane, so that
they can use the holy water for the other applications mentioned.
Janis