Post by Janis PapanagnouPost by Ron NazarovIn dNetHack, anyone can twoweapon (even if restricted), and you can
twoweapon with no offhand weapon to use offhand bare-handed
combat/martial arts. This is not a bug. You should be able to use
#twoweapon (or X) to stop twoweaponing even if you have no offhand.
I understand what you say, but find it counter-intuitive that if you
drop your weapon you cannot wield a shield.
There's more to that: If dropping an offhand weapon does not immediately
end two-weaponing, then the next (ungloved) offhand-hit to a cockatrice
may be deadly.
A combatant loosing an offhand weapon like a second long sword would
/not/ immediately switch to combined "primary weapon + martial arts"
combat. All concentration would be focused to the remaining primary
weapon.
Enabling twoweaponing for martial arts would imply, that any "normal"
bare handed combat would be done single-handedly. (Which of course it
is not supposed to be.)
Technically, it is really difficult to combine any weapon larger than
a dagger with martial arts moves. (In eastern/action/fantasy/...
settings as well as in real life .) The offhand can be used to block a
weapon arm and the like. (Which has to be also considered part of any
one-handed combat, if need be.) Using the offhand for attack moves while
wielding a long sword, club or the like is a whole different matter,
though. - This would need exceptionally body control on the level of
grandmaster. Nobody less trained could be expected to gain any kind of
advantage.
Post by Janis PapanagnouAnd the message "You cannot wear a shield while wielding two weapons."
is also highly misleading (actually wrong), since you aren't wielding
two weapons any more if one is dropped.
Apart from this: A shield can be used better as attack weapon than a
bare hand. Some shields (real past as well as fantasy) were equipped
with sharp edges or even spikes for exactly this purpose. If dNethack
really is open for an extreme interpretation of two-weaponed combat,
it IMHO should permit shields as weapon, as well. (Not that this was
an approach, I'd like...)
BeAr
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