Janis Papanagnou
2023-03-26 17:18:12 UTC
It's certainly interesting to know and to collect experiences about
what to expect, and more importantly, how to face or handle game
terminating surprises; and especially early game. Given some recent
advertisement about "a learning curve" in EvilHack; what is it that
we can actually learn from all that...?
Personally it seems to me that - with arbitrary changes at least -
that can only be anticipated by being fully spoiled; this basically
means source code studies, since the (indeed long but in that respect
not very helpful) article in Wikipedia doesn't the least cover the
basics. This is what I have learned (on the meta-level).
Some recent cases; yesterday I wrote that
Recently I got an arch-lich at the orc-haunted mine-town variant.
Okay, bad luck! - Hmm.., bad luck, or bad game design? - Nethack
has occasionally also shape changers that appear in deadly shapes
early game. (Have the odds changed in this variant? Subjectively
it seems to me that this unbalance has become standard here.)
I already reported about unexpected and _arbitrary_ attack types,
like deadly illness from quite early appearing locusts; which has
no counterpart in real life (and I wondered about any rationale
for that). - What to do? - recently I died the second time (this
time in the Rat's mines-end level) to locusts hordes; no escape
path, no hilarious stack of any healing potions this time, that
would have been necessary.
And just now I died from an adult purple worm. - Where and When? -
After only a few minutes playing, a few turns only, and soon after
entering dungeon level 3. - What can I learn from that; dungeon
levels below level 2 should not be entered without a wand of
death? (Which wouldn't have helped in a 1-turn swallow-and-die
attack.)
Janis
what to expect, and more importantly, how to face or handle game
terminating surprises; and especially early game. Given some recent
advertisement about "a learning curve" in EvilHack; what is it that
we can actually learn from all that...?
Personally it seems to me that - with arbitrary changes at least -
that can only be anticipated by being fully spoiled; this basically
means source code studies, since the (indeed long but in that respect
not very helpful) article in Wikipedia doesn't the least cover the
basics. This is what I have learned (on the meta-level).
Some recent cases; yesterday I wrote that
Recently I got an arch-lich at the orc-haunted mine-town variant.
Okay, bad luck! - Hmm.., bad luck, or bad game design? - Nethack
has occasionally also shape changers that appear in deadly shapes
early game. (Have the odds changed in this variant? Subjectively
it seems to me that this unbalance has become standard here.)
I already reported about unexpected and _arbitrary_ attack types,
like deadly illness from quite early appearing locusts; which has
no counterpart in real life (and I wondered about any rationale
for that). - What to do? - recently I died the second time (this
time in the Rat's mines-end level) to locusts hordes; no escape
path, no hilarious stack of any healing potions this time, that
would have been necessary.
And just now I died from an adult purple worm. - Where and When? -
After only a few minutes playing, a few turns only, and soon after
entering dungeon level 3. - What can I learn from that; dungeon
levels below level 2 should not be entered without a wand of
death? (Which wouldn't have helped in a 1-turn swallow-and-die
attack.)
Janis