Discussion:
[dnethack] Got unknown artifact from sacrifice?
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Janis Papanagnou
2023-09-14 15:46:04 UTC
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On Hardfought I am playing dNetHack v3.22.0 and got from a sacrifice
boots that show as "the uncursed +0 Frost Treads". I've downloaded
the sources and been looking through artilist.h and objects.c but I
didn't find these boots. Also searching for "Frost" or "Tread" over
all files did not show anything matching for these boots. The boots
show also no speed or jump property when worn. On the NethackWiki I
find them mentioned, though. - Was my download-link[*] wrong?

Janis

[*] https://github.com/Chris-plus-alphanumericgibberish/dnethack
Ron Nazarov
2023-09-14 18:26:10 UTC
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Post by Janis Papanagnou
Was my download-link[*] wrong?
Yes. The actually maintained dNetHack repository is at
https://github.com/Chris-plus-alphanumericgibberish/dNAO.
Janis Papanagnou
2023-09-14 19:32:14 UTC
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Post by Ron Nazarov
Post by Janis Papanagnou
Was my download-link[*] wrong?
Yes. The actually maintained dNetHack repository is at
https://github.com/Chris-plus-alphanumericgibberish/dNAO.
Ah, thanks. (Fixed it.)

Janis
Janis Papanagnou
2023-09-15 01:08:25 UTC
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On Hardfought I am playing dNetHack v3.22.0 [...]
Another thing that irritates me (now with the right source package)...
In a shop I see:
"an obsidian ember-runed knife named Fire Brand (4000 zorkmids)"
In the source code it says it's a long sword:
A("Fire Brand", LONG_SWORD, "ember-runed %s", 3000L, [...])
I am playing a Half-dragon Barbarian (in case it matters).

Janis
Loggers X
2023-09-15 17:06:12 UTC
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Janis
I'm not sure about how the code for this works, but in dnethack fire/frost brand have a randomized weapon type (or they can be gloves). The first one generated will have a random base type, and the second one will copy that one's. You can wish for a certain type if one hasn't been randomly generated yet.
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