Discussion:
Making Hack 1.0.3 more accessible for modern players
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Steve Segreto
2023-04-11 14:55:41 UTC
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Steve Segreto
2023-04-16 03:20:48 UTC
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Post by Steve Segreto
http://youtu.be/-ZiHNcba3Bw
Hack 1.0.3. was my first and favorite version of Hack, I played Don Kneller's port of it for DOS in the mid to late '80s as a young man. I found the game very relaxing but when I tried to show it to my nephew a few years ago, I realized it wasn't accessible enough to modern players, so I grabbed the source code and updated it with some visuals and support for mouse/touch/joypad user inputs as well as simplifying the commands with a few context based buttons in the inventory, etc. Take a peek at the videos and let me know what the roguelike community thinks.
bozo user
2023-04-23 19:51:47 UTC
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Post by Steve Segreto
Post by Steve Segreto
http://youtu.be/-ZiHNcba3Bw
Hack 1.0.3. was my first and favorite version of Hack, I played Don Kneller's port of it for DOS in the mid to late '80s as a young man. I found the game very relaxing but when I tried to show it to my nephew a few years ago, I realized it wasn't accessible enough to modern players, so I grabbed the source code and updated it with some visuals and support for mouse/touch/joypad user inputs as well as simplifying the commands with a few context based buttons in the inventory, etc. Take a peek at the videos and let me know what the roguelike community thinks.
On Hack 1.0.3 from bsdgames, the first thing I would implement
would be avoiding to hit your pet.
Steve Segreto
2023-04-24 03:00:46 UTC
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Yep, very first thing I did ... the videos might not make it clear, but I basically backported the petswap code from newer versions here and got rid of the "you displaced the dog" spew.
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