Janis Papanagnou
2023-03-07 21:14:23 UTC
The material silver in EvilHack still confuses me; I fear it's
probably just an inconsistent concept implemented...
I have an uncursed +0 silver blue and green shield; I understand
that this is an elven shield made of silver as material. In the
file objects.c it is categorized as "wood", though, and I suppose
that the silver (or wooden) material would not make it usable as
"a shield of reflection", which is (in objects.c) categorized as
being made of "silver".
Is the attribute defined in objects.c just a default value or an
unused relict and the actual material "overrules" it in EvilHack?
Janis
probably just an inconsistent concept implemented...
I have an uncursed +0 silver blue and green shield; I understand
that this is an elven shield made of silver as material. In the
file objects.c it is categorized as "wood", though, and I suppose
that the silver (or wooden) material would not make it usable as
"a shield of reflection", which is (in objects.c) categorized as
being made of "silver".
Is the attribute defined in objects.c just a default value or an
unused relict and the actual material "overrules" it in EvilHack?
Janis