Tom R
2008-09-11 03:19:32 UTC
smWarning: this YANI post has been extremely overanalyzed on my end,
drawing a great deal of information from WikiHack
(http://nethack.wikia.com), and may include obvious oversights as a result.
Either way, this is a bit TL;DR. Check the end for a much more brief
summary.
===
Before I get into the YANI post, however, I wanted to cite an
inconsistency: #name'ing an individual object "Elbereth" works but does
not scare monsters that respect Elbereth.
In the perfect world, attempting this would result in "Your hand
slips..." and be added with a fix for the artifact bug in this same
behavior.
Back to the post!
===
I'm a natural scatterbrain when it comes to details. Naturally, I have a
habit of (E)ngraving or #name'ing messages to myself in long games, or
games that have very poor turn-to-day ratio.
In forming my plans against countering h (specifically, [master] mind
flayers, as a dwarven valkyrie), I got to digging up information on how
to mitigate amnesia. Answer: metagaming via text editor, liberal use of
(E)ngrave, #name, genociding h via two U?oG, plain memorization, or
stocking up on ranged weapons and ?oI.
(Of course ignoring the fact I'm already metagaming by reading spoilers.
See below.)
Now these are all perfectly functional solutions, but would be more fun
with the a new tool: a "Pad of Sticky Notes."
This would make sense in gaming context, as a supplement to (E)ngrave,
#name, and magic markers (though these need not be used with sticky notes).
Sticky Notes are consumable, and thus hold no charges. They may be:
* (a)pplied once to #name all items in top level inventory an
abbreviated version of their identification status. This will consume
the entire pad of notes (we all abuse these things, don't we?).
Anything in top level inventory that is already #name'd will not be
affected, and these names will remain when reading scrolls of amnesia or
being flayed.
For example, a Blessed Scroll of Identify would be auto-named "B?oI",
whereas "Excalibur" would remain unchanged.
BUC may affect the accuracy of these messages after being flayed, but I
see no reason to deviate from Uncursed.
* #name -> individual object (or multiplexed behavior on (a)pply) to use
a single note. This will not consume the pad and not have a chance to
smudge lettering, but Elbereth will NOT be respected (it is presumed
that, like most sticky notes, these messages are illegible to all but
the writer).
These notes may be placed in a direction after writing. Placing on the
ground or an immovable object (ie, a wall) will add a note to that
space. Returning to the space (or using :) will not blind result in the
message:
"You see here a note. It reads: foo"
===
Rationale: Reduce the temptation to metagame, and offer the player an
intelligent counter for flaying without undue annoyance. Additionally,
allow the player to leave "ToDo" notes and unsmudgeable notes to self
without wasting charges on that /oFire, etc.
Sticky notes should be reasonably rare, so as to not completely negate
the effects of flaying or scrolls of amnesia, with use of individual
notes having limited utility dependent on the player.
Additional uses of notes:
* Notes do not require a source of writing, though magic marker use may
be included. It is assumed that the player can (E)ngrave for the desired
effect, fold corners for semantic messages, or that these have carbon
paper-like properties.
* RNG may place notes in areas of a level with doting messages to the
player (rumors and YAFM variety). Basically, a little variety to RNG
messages etched in the dust or on tombstones. (RNG messages are, of
course, legible. Must be a secretarial type.)
* Minetown is a good location to sell Pads of Sticky Notes.
* Placing a sticky note on an Ice Box will result in YAFM about watching
one's weight or leaving messages on the fridge.
* Placing a sticky note on yourself will result in YAFM about labeling
oneself. ("At least you won't forget yourself.")
* Bones piles may include notes. However, objects that are #name'd will
lose their naming status and protection, if necessary. ("This
handwriting is atrocious!")
* Including "Maud" in a sticky note message will result in YAFM. ("Who
is this Maud person, anyway?")
* Using a sticky note without writing "X" breaks the illiterate conduct.
* A "scatterbrained" conduct may be added for users of sticky notes that
subsequently use ?oAmnesia or are flayed.
===
*** BEGIN SUMMARY ***
Sticky notes may be:
* (a)pplied to auto-#name objects in top level inventory as protection
from flaying
AND
* #name -> individual object to use a single note and place it on an
object. Unsmudgeable, does not invoke Elbereth.
Utility: Simplified, partial protection from flaying and replacement for
notes in the dust or metagaming notes to self in extended games.
TL;DR
*** END SUMMARY ***
===
End infodump of my idea. Doubtful that this will be implemented (and
likely to have been suggested before), but I figured I'd get the idea
out of my system as my very first r.g.r.n post. :)
(Although that is no excuse to not hit me full force with your opinions)
- Tom R
drawing a great deal of information from WikiHack
(http://nethack.wikia.com), and may include obvious oversights as a result.
Either way, this is a bit TL;DR. Check the end for a much more brief
summary.
===
Before I get into the YANI post, however, I wanted to cite an
inconsistency: #name'ing an individual object "Elbereth" works but does
not scare monsters that respect Elbereth.
In the perfect world, attempting this would result in "Your hand
slips..." and be added with a fix for the artifact bug in this same
behavior.
Back to the post!
===
I'm a natural scatterbrain when it comes to details. Naturally, I have a
habit of (E)ngraving or #name'ing messages to myself in long games, or
games that have very poor turn-to-day ratio.
In forming my plans against countering h (specifically, [master] mind
flayers, as a dwarven valkyrie), I got to digging up information on how
to mitigate amnesia. Answer: metagaming via text editor, liberal use of
(E)ngrave, #name, genociding h via two U?oG, plain memorization, or
stocking up on ranged weapons and ?oI.
(Of course ignoring the fact I'm already metagaming by reading spoilers.
See below.)
Now these are all perfectly functional solutions, but would be more fun
with the a new tool: a "Pad of Sticky Notes."
This would make sense in gaming context, as a supplement to (E)ngrave,
#name, and magic markers (though these need not be used with sticky notes).
Sticky Notes are consumable, and thus hold no charges. They may be:
* (a)pplied once to #name all items in top level inventory an
abbreviated version of their identification status. This will consume
the entire pad of notes (we all abuse these things, don't we?).
Anything in top level inventory that is already #name'd will not be
affected, and these names will remain when reading scrolls of amnesia or
being flayed.
For example, a Blessed Scroll of Identify would be auto-named "B?oI",
whereas "Excalibur" would remain unchanged.
BUC may affect the accuracy of these messages after being flayed, but I
see no reason to deviate from Uncursed.
* #name -> individual object (or multiplexed behavior on (a)pply) to use
a single note. This will not consume the pad and not have a chance to
smudge lettering, but Elbereth will NOT be respected (it is presumed
that, like most sticky notes, these messages are illegible to all but
the writer).
These notes may be placed in a direction after writing. Placing on the
ground or an immovable object (ie, a wall) will add a note to that
space. Returning to the space (or using :) will not blind result in the
message:
"You see here a note. It reads: foo"
===
Rationale: Reduce the temptation to metagame, and offer the player an
intelligent counter for flaying without undue annoyance. Additionally,
allow the player to leave "ToDo" notes and unsmudgeable notes to self
without wasting charges on that /oFire, etc.
Sticky notes should be reasonably rare, so as to not completely negate
the effects of flaying or scrolls of amnesia, with use of individual
notes having limited utility dependent on the player.
Additional uses of notes:
* Notes do not require a source of writing, though magic marker use may
be included. It is assumed that the player can (E)ngrave for the desired
effect, fold corners for semantic messages, or that these have carbon
paper-like properties.
* RNG may place notes in areas of a level with doting messages to the
player (rumors and YAFM variety). Basically, a little variety to RNG
messages etched in the dust or on tombstones. (RNG messages are, of
course, legible. Must be a secretarial type.)
* Minetown is a good location to sell Pads of Sticky Notes.
* Placing a sticky note on an Ice Box will result in YAFM about watching
one's weight or leaving messages on the fridge.
* Placing a sticky note on yourself will result in YAFM about labeling
oneself. ("At least you won't forget yourself.")
* Bones piles may include notes. However, objects that are #name'd will
lose their naming status and protection, if necessary. ("This
handwriting is atrocious!")
* Including "Maud" in a sticky note message will result in YAFM. ("Who
is this Maud person, anyway?")
* Using a sticky note without writing "X" breaks the illiterate conduct.
* A "scatterbrained" conduct may be added for users of sticky notes that
subsequently use ?oAmnesia or are flayed.
===
*** BEGIN SUMMARY ***
Sticky notes may be:
* (a)pplied to auto-#name objects in top level inventory as protection
from flaying
AND
* #name -> individual object to use a single note and place it on an
object. Unsmudgeable, does not invoke Elbereth.
Utility: Simplified, partial protection from flaying and replacement for
notes in the dust or metagaming notes to self in extended games.
TL;DR
*** END SUMMARY ***
===
End infodump of my idea. Doubtful that this will be implemented (and
likely to have been suggested before), but I figured I'd get the idea
out of my system as my very first r.g.r.n post. :)
(Although that is no excuse to not hit me full force with your opinions)
- Tom R