Post by JulianPost by JulianPost by Praetor MandrakeI believe it takes many little advantages over your average player to
put the RNG daemon away. For example when I first started playing
hack, I used the diagonal keys even though many of my mates used only
defined adjacent moves.
The latest improvement I'm working on is wearing my glasses. I could
die every 60 turns or I could see what I'm doing. It will at least
substitute as a credit card during Gehennom.
sorry by the time i was done writing this i realized how important
my new "little" advantage is and I'm not ready to part with it. The
second paragraph is nonsense.
I suppose after all the help I've received here I ought to let you in
After getting wounded in combat many people sit in place and heal up
to maximum. This is a waste of food.
You wouldn't believe the food savings when healing on the go, choose
a path that is low threat and use it to get to a different venue
instead of wasting time sitting in place.
What I already know is at the start you have two places to get
experience, the mines and deeper in the dungeons of doom. When you
reach Sokoban that opens up a third venue. I hammer away at these
venues until experience doesn't help anymore. I'm not perfect at it
- writing this reminded me of the third option which I gravely needed
in my NAO priest game. I've got a mind flayer in the mines and
relentless ants in the dungeon of doom. Time for Sokoban.
He's got a blessed corroded mace +2. I'm not certain what the
penalties are for corroded and I don't really like the performance
I'm getting.
Nailed that mind flayer wielding the mace and doing well at lvl 9.
priestess soon for protection. Priest is chaotic male.