Discussion:
The Illustrated NetHack Monsters
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Ville Saalo
2023-12-01 14:37:40 UTC
Permalink
Greetings,

I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/

Some 20 years ago I used to have a nethackmonsters-dot-tk domain where I
had just collected a list of links to representative monster images around
the web. That site expired a long time ago but the idea stuck with me, and
now with the rise of AI image generators I could produce all the content
for the site myself!

More specifically, I've been using DALL-E 3 to create these NetHack
monster images. For each monster I've asked for two different images: one
that looks like it's from some dramatic fantasy movie, and another that
looks like it could be from an old video game. As of writing this I've got
images of 116 different monsters in there.

Check it out and let me know what you think. I even figured out how to use
the Usenet all over again just to let everyone here know about this!
Cheers,

-Ville
Ben Collver
2023-12-01 18:12:10 UTC
Permalink
Post by Ville Saalo
Greetings,
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Hi!

I enjoyed this very much. Thank you for putting it together. Way fun.
:-) I hope they link to it from nethack.org.

-Ben
Ben Collver
2023-12-01 18:49:32 UTC
Permalink
Post by Ville Saalo
Check it out and let me know what you think.
p.s.

I think you may have reversed the genders of the incubus and succubus.
Janis Papanagnou
2023-12-01 18:55:04 UTC
Permalink
Post by Ville Saalo
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Not sure whether you are concerned about that, but in my browser
I don't see any art. - What I see you can see in this screenshot:
Loading Image...

Janis
Ben Collver
2023-12-01 19:47:29 UTC
Permalink
Post by Janis Papanagnou
Post by Ville Saalo
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Not sure whether you are concerned about that, but in my browser
http://volatile.gridbug.de/nethackmonster.png
That may be because the images are in .webp format.

I verified that i can view the images in lynx with the following
configuration.

~/.mailcap

image/webp; ~/bin/display-image.sh %s; nametemplate=%s.webp

~/bin/display-image.sh

#!/bin/sh
test -n "$DISPLAY" && display "$1" || (chafa "$1"; read pause)
Janis Papanagnou
2023-12-01 20:29:14 UTC
Permalink
Post by Ben Collver
Post by Janis Papanagnou
Post by Ville Saalo
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Not sure whether you are concerned about that, but in my browser
http://volatile.gridbug.de/nethackmonster.png
That may be because the images are in .webp format.
Most likely.
Post by Ben Collver
I verified that i can view the images in lynx with the following
configuration.
~/.mailcap
image/webp; ~/bin/display-image.sh %s; nametemplate=%s.webp
~/bin/display-image.sh
#!/bin/sh
test -n "$DISPLAY" && display "$1" || (chafa "$1"; read pause)
$ chafa
ksh: chafa: not found [No such file or directory]

Trying to fix one problem with another one? - No, thanks. :-)

Janis
Ben Collver
2023-12-03 21:25:27 UTC
Permalink
Post by Janis Papanagnou
Post by Ben Collver
image/webp; ~/bin/display-image.sh %s; nametemplate=%s.webp
~/bin/display-image.sh
#!/bin/sh
test -n "$DISPLAY" && display "$1" || (chafa "$1"; read pause)
$ chafa
ksh: chafa: not found [No such file or directory]
Trying to fix one problem with another one? - No, thanks. :-)
Janis
The display command is from ImageMagick and the chafa command is from
https://hpjansson.org/chafa/

If you want to get the most out of *nix, you'll need to learn how to
use your package manager.

-Ben
Janis Papanagnou
2023-12-03 23:51:14 UTC
Permalink
Post by Ben Collver
The display command is from ImageMagick and the chafa command is from
https://hpjansson.org/chafa/
Sadly you completely missed the point. - But thanks for trying.
Post by Ben Collver
If you want to get the most out of *nix, you'll need to learn how to
use your package manager.
What an arrogant attitude.

Trying to teach an old Unix guy? - Next time we'll probably hear
from you hints how to turn on the computer and how to use Google.

Janis
Ben Collver
2023-12-04 16:19:49 UTC
Permalink
Post by Janis Papanagnou
Post by Ben Collver
The display command is from ImageMagick and the chafa command is from
https://hpjansson.org/chafa/
Sadly you completely missed the point. - But thanks for trying.
Since you expressed gratitude for my effort... perhaps we could try
again. What was your point? And what point did you "hear" me make?
Ville Saalo
2023-12-10 22:18:43 UTC
Permalink
Not sure whether you are concerned about that, but in my browser I don't
http://volatile.gridbug.de/nethackmonster.png
Please try again now! I've added PNG and JPG versions (PNG for the retro
game look and JPG for the fantasy look) as fallback options in case your
browser doesn't understand the WebP format. :)

-Ville
Janis Papanagnou
2023-12-01 19:00:38 UTC
Permalink
Post by Ville Saalo
Check it out and let me know what you think.
Have you tried to create a variant of these images with reduced size
to see whether these images can also be used as tiles in the game?

Janis
B. R. 'BeAr' Ederson
2023-12-02 06:26:54 UTC
Permalink
Post by Janis Papanagnou
Post by Ville Saalo
Check it out and let me know what you think.
It never ceases to amaze me, what a selected few people can create in
artistry. The "simpler" drawings on the left side are really well done
and in many cases fetch an impression very alike to the one I have in
mind when playing. The detailed images on the right side with fitting
backgrounds are just mind-blowing. I have to forcibly drag me to the
next one, because by continuing to look at an image I seem to detect
more interesting details by the minute. But: I really don't know, if
I'll ever be able to kill another red naga hatchling, again... ;-)
Post by Janis Papanagnou
Have you tried to create a variant of these images with reduced size
to see whether these images can also be used as tiles in the game?
The images on the right side would need the background to be removed
to allow for consistent dungeon look and feel. A homunculus fighting
alongside a wood nymph wood make a very funny background combination.

I tried Baalzebub, because it is one with fewer background details and
actively faces the player. - Which IMHO would be also important when
playing with very detailed (and not just stylized) tiles. - The least
resolution, where Baalzebub keeps some recognizability, seems to be
the largest "absurd tiles" resolution 128x128 pixels. I don't know, if
anybody ever played such a resolution on a regular basis.

Some drawings on the left side (like Demogorgon) are recognizable
down to 64x64 pixels. Few (like clay golem) might even work at 32x32
pixels. But for /easy/ recognizability in the game, they all show too
much detail. And the great level of detail of Ville's images, IMHO,
is their most important appeal.

@Ville Saalo:
Thank you very much for sharing! :-)

BeAr
--
===========================================================================
= What do you mean with: "Perfection is always an illusion"? =
===============================================================--(Oops!)===
Janis Papanagnou
2023-12-02 09:08:06 UTC
Permalink
Post by Janis Papanagnou
Post by Ville Saalo
Check it out and let me know what you think.
Overall, amazing.

There's one or two creature images that look, literally, like a heap
of sh** - IMO, their design should be reconsidered.

It appears to me that there's various types of images; some are very
"realistic", while others are in a comic style (even within the same
column). Depending on the intention of these images it may or may not
be an issue.
[..] But: I really don't know, if
I'll ever be able to kill another red naga hatchling, again... ;-)
They're as sweet as the gremlins from the movie. :-)
Post by Janis Papanagnou
Have you tried to create a variant of these images with reduced size
to see whether these images can also be used as tiles in the game?
The images on the right side would need the background to be removed
to allow for consistent dungeon look and feel. A homunculus fighting
alongside a wood nymph wood make a very funny background combination.
I tried Baalzebub, because it is one with fewer background details and
actively faces the player. - Which IMHO would be also important when
playing with very detailed (and not just stylized) tiles. - The least
resolution, where Baalzebub keeps some recognizability, seems to be
the largest "absurd tiles" resolution 128x128 pixels. I don't know, if
anybody ever played such a resolution on a regular basis.
Myself I'm not playing with tiles; it was merely a question for the
gain of folks who use tiles. I think artwork plainly on a web page
is nice but it could be better cherished if it gets integrated in a
"daily use" context like the roguelike games. That was my thought.
Some drawings on the left side (like Demogorgon) are recognizable
down to 64x64 pixels. Few (like clay golem) might even work at 32x32
pixels. But for /easy/ recognizability in the game, they all show too
much detail. And the great level of detail of Ville's images, IMHO,
is their most important appeal.
Thanks for your tests.

Given that existing tiles are also not generally recognizable (as
far as my perception goes) I wouldn't expect that detailed artwork
would be too bad at reduced size; but tiles would probably require
still some more refinements.

Janis
B. R. 'BeAr' Ederson
2023-12-02 11:29:22 UTC
Permalink
Post by Janis Papanagnou
Myself I'm not playing with tiles; it was merely a question for the
gain of folks who use tiles. I think artwork plainly on a web page
is nice but it could be better cherished if it gets integrated in a
"daily use" context like the roguelike games. That was my thought.
If the help system ever goes from text to (optionally) a html-based
system (or the like), such artful images (esp. from the right column)
could be incorporated into monster description info, IMHO.

[Current tileset variants]
Post by Janis Papanagnou
Given that existing tiles are also not generally recognizable (as
far as my perception goes) I wouldn't expect that detailed artwork
would be too bad at reduced size; but tiles would probably require
still some more refinements.
Some tilesets are a bit too artful for my taste and therefore have some
problems wrt. recognizability, IMO. KingHack tiles, for instance, have
too many very small details, that are necessary to differentiate between
certain monsters or objects.

The default Nethack tileset, OTOH, displays very simple, but easily
recognizable graphics. They permit identification from well-chosen
color contrasts as much as from form. This /may/ be just me talking
after years of playing. But I remember being overwhelmed and glad,
when I first saw them. And thinking back, it took about no time to
get accustomed to them. And every time I tested another tileset I
immediately switched back to the default one. Never converted back to
playing ASCII characters, as well.

BeAr
--
===========================================================================
= What do you mean with: "Perfection is always an illusion"? =
===============================================================--(Oops!)===
RecRanger
2023-12-04 01:02:33 UTC
Permalink
Post by Janis Papanagnou
Post by B. R. 'BeAr' Ederson
I tried Baalzebub, because it is one with fewer background details and
actively faces the player. - Which IMHO would be also important when
playing with very detailed (and not just stylized) tiles. - The least
resolution, where Baalzebub keeps some recognizability, seems to be
the largest "absurd tiles" resolution 128x128 pixels. I don't know, if
anybody ever played such a resolution on a regular basis.
Myself I'm not playing with tiles; it was merely a question for the
gain of folks who use tiles. I think artwork plainly on a web page
is nice but it could be better cherished if it gets integrated in a
"daily use" context like the roguelike games. That was my thought.
Put them on the wiki just so players can visualize what they are fighting.



--
Ville Saalo
2023-12-10 22:25:06 UTC
Permalink
Post by Janis Papanagnou
Overall, amazing.
There's one or two creature images that look, literally, like a heap of
sh** - IMO, their design should be reconsidered.
Thank you for the honest feedback! :D I've updated some of the worst
offenders, please take a look again.
Post by Janis Papanagnou
It appears to me that there's various types of images; some are very
"realistic", while others are in a comic style (even within the same
column). Depending on the intention of these images it may or may not be
an issue.
Yep, I admit that... Like I mentioned, I've been creating these images
with AI and it's struggling to be consistent in the style. I've got a
pretty good system set up now, but there are definitely images of
different "generations". For example, initially I thought I wanted images
that look more like "ASCII art", but it turns out the early ~1990s pixel
art look works better, at least to my eye. So there are different factors
in play. I kind of like it too, though, as it keeps it more varied and
interesting in a way.

-Ville
John McCue
2023-12-01 19:49:57 UTC
Permalink
Post by Ville Saalo
Greetings,
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
very nice, saved for reference!

<snip>
Post by Ville Saalo
-Ville
--
[t]csh(1) - "An elegant shell, for a more... civilized age."
- Paraphrasing Star Wars
David Chmelik
2023-12-03 01:24:21 UTC
Permalink
Post by Ville Saalo
Greetings,
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Some 20 years ago I used to have a nethackmonsters-dot-tk domain where I
had just collected a list of links to representative monster images
around the web. That site expired a long time ago but the idea stuck
with me, and now with the rise of AI image generators I could produce
all the content for the site myself!
More specifically, I've been using DALL-E 3 to create these NetHack
one that looks like it's from some dramatic fantasy movie, and another
that looks like it could be from an old video game. As of writing this
I've got images of 116 different monsters in there.
Check it out and let me know what you think. I even figured out how to
use the Usenet all over again just to let everyone here know about this!
Cheers,
Good site, but you've switched around incubus & succubus.
Julian
2023-12-03 01:32:33 UTC
Permalink
Post by David Chmelik
Post by Ville Saalo
Greetings,
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Some 20 years ago I used to have a nethackmonsters-dot-tk domain where I
had just collected a list of links to representative monster images
around the web. That site expired a long time ago but the idea stuck
with me, and now with the rise of AI image generators I could produce
all the content for the site myself!
More specifically, I've been using DALL-E 3 to create these NetHack
one that looks like it's from some dramatic fantasy movie, and another
that looks like it could be from an old video game. As of writing this
I've got images of 116 different monsters in there.
Check it out and let me know what you think. I even figured out how to
use the Usenet all over again just to let everyone here know about this!
Cheers,
Good site, but you've switched around incubus & succubus.
Are you sure? Mayube the succubus is just flat-chested.
Ville Saalo
2023-12-10 22:19:51 UTC
Permalink
Post by David Chmelik
Good site, but you've switched around incubus & succubus.
Thanks, good catch, fixed!

-Ville
David Chmelik
2023-12-03 01:25:07 UTC
Permalink
Post by Ville Saalo
Greetings,
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Some 20 years ago I used to have a nethackmonsters-dot-tk domain where I
had just collected a list of links to representative monster images
around the web. That site expired a long time ago but the idea stuck
with me, and now with the rise of AI image generators I could produce
all the content for the site myself!
More specifically, I've been using DALL-E 3 to create these NetHack
one that looks like it's from some dramatic fantasy movie, and another
that looks like it could be from an old video game. As of writing this
I've got images of 116 different monsters in there.
Check it out and let me know what you think. I even figured out how to
use the Usenet all over again just to let everyone here know about this!
Cheers,
Good site, but you've switched around incubus & succubus.
Michael Meyer
2023-12-11 20:04:49 UTC
Permalink
Post by Ville Saalo
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
I'm impressed at how well it does the faux pixel art style. I thought
those image generators produced really wonky "pixels" that were all
different shapes and sizes and not really aligned to a grid -- I guess
the technology has improved a lot since I last saw it, because that
seems to still be true for many of them, but to a small enough degree
that they looks like believable pixel art at a glance (to me anyway --
maybe not to an experienced pixel art creator).

Interesting that the cockatrice looks rather like a griffin, and the
baluchitherium looks more like a mammoth than an actual baluchitherium
(Loading Image...).
I also like the massive escalation in menace from Keystone Kop to Kop
Sergeant (I guess because the phrase "Keystone Kop" was no longer
included in the prompt, so it lost the "comedy character" implication?).

- Michael
klauskassner
2024-04-29 18:27:51 UTC
Permalink
Post by Ville Saalo
Greetings,
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Check it out and let me know what you think. I even figured out how to use
the Usenet all over again just to let everyone here know about this!
Cheers,
-Ville
It seems that earth elementals are missing...
Kyonshi
2024-04-30 14:51:47 UTC
Permalink
Post by klauskassner
Post by Ville Saalo
Greetings,
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Check it out and let me know what you think. I even figured out how to use
the Usenet all over again just to let everyone here know about this!
Cheers,
    -Ville
It seems that earth elementals are missing...
are they all AI generated? the pixel ones as well?
Kyonshi
2024-04-30 15:38:36 UTC
Permalink
Post by Kyonshi
Post by klauskassner
Post by Ville Saalo
Greetings,
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Check it out and let me know what you think. I even figured out how to use
the Usenet all over again just to let everyone here know about this!
Cheers,
    -Ville
It seems that earth elementals are missing...
are they all AI generated? the pixel ones as well?
I generally am not so fond of the ideas of using AI for that stuff, but
I do have to admit the ones on the left side are looking good

Loading...