Post by Jukka LahtinenI just noticed last night that Nethack 3.6.7 has been released, even
though there has been no devteam announcement in this newsgroup.
Documentation says it is a bugfix release that contains also some
security fix, so apparently otherwise it behaves like 3.6.6.
https://www.nethack.org/
Just starting preparation for compiling it myself..
The release is genuine. Usually an announcement is posted
to rec.games.roguelike.announce with a request that the
moderator repost it here (or possibly cross-post it when
allowing it to appear in that group). I'm not sure why that didn't
happen this time. (I suspect nothing was sent to ...announce
rather than that the moderator is tardy with the repost.) An
announcement was posted to 'https://reddit.com/r/nethack'.
You're unlikely to notice any changes in game play from 3.6.6,
unless you're in the habit of assigning very long names to objects
or monsters. There was intended to be a limit of 63 characters
(going back many versions) but it wasn't being enforced. With
3.6.7 it is; too long names get truncated without any feedback.
There are a few other small changes, and the false positive for
malware in the Windows binary distribution reported by a tiny
subset of security checkers has been eliminated. (If I remember
rightly, 4 out of 62 of them didn't like the fact that nethack.exe
was using DLL code for the player's choice of keyboard handler.)
I noticed the new moon started later in 3.6.7. It was only a matter