Chris Bowers
2022-07-29 23:07:19 UTC
But, to be honest it's just all about the Altar.
There's a guaranteed Altar in minetown. You can convert it with sneaky bouldering of the priest there if it's not co-aligned. But he can summon insects when you try to convert the altar. What beats insects? Well, a decent artifact weapon will make short work of them. So the minetown altar if cross aligned for the purposes of generating an artifact weapon doesn't work out very well. You CAN use wands outside the altar to kill the priest. Real risky though!
Just had a very successful game with a Tourist. Tourist and Healer are my absolute worst classes. Archaeologist is pretty bad for me too.
This Tourist was a breeze because: altar level 1. The Altar, not just letting me curse test things but provided holy water to do things like uncurse stuff in bones files, bless really important scrolls that were Price ID'd to be on the level of enchant armor/enchant weapon, and lastly to bless magic lamps and get early wishes.
They say that you should go to sokobon to get food to sacrifice. This usually isn't true though. Exploring the first few levels of the dungeon may provide enough food that at a low level (3 or 4) you can pretty reliably get an artifact weapon (after all at low levels the type of sacrifices you need to do are much easier to get a gift with).
I think pretty much the Altar is the whole key to the game, and if not the altar, a way to get an artifact weapon (such as dipping for lawfuls).
Looking back on past failed games nearly every one had the same problem: lack of a co-aligned altar or lack of a way to get an artifact weapon (or both).
The artifact weapon is an absolute fulcrum of the game. It gets you out of dozens of bad situations with monsters which kill lots of players. An altar is also key for so many other reasons: detecting cursed items, getting holy water, getting luck from sacrificing, and so on.
So, the... kind of annoying thing about it is that really what's going on is that games you find or can convert a co-aligned altar: you win. Games without one: you lose.
Now that's not every single game. Once I found a fully charged WoW! on the 2nd level of the gnomish mines. That was a fun and very easy ascension.
But the real deal, the real thing I think needs to be faced is that an altar and all it's advantages (luck, holy water, curse testing, artifact weapon generating), is such a super boon, that the fact that they are random makes the difficulty of the game (IMHO) depend a lot on luck.
It seems like players are resistant to this conclusion, that really the cause and effect going on is: altar=very likely ascension. No altar= difficult ascension or possibly death.
There's a guaranteed Altar in minetown. You can convert it with sneaky bouldering of the priest there if it's not co-aligned. But he can summon insects when you try to convert the altar. What beats insects? Well, a decent artifact weapon will make short work of them. So the minetown altar if cross aligned for the purposes of generating an artifact weapon doesn't work out very well. You CAN use wands outside the altar to kill the priest. Real risky though!
Just had a very successful game with a Tourist. Tourist and Healer are my absolute worst classes. Archaeologist is pretty bad for me too.
This Tourist was a breeze because: altar level 1. The Altar, not just letting me curse test things but provided holy water to do things like uncurse stuff in bones files, bless really important scrolls that were Price ID'd to be on the level of enchant armor/enchant weapon, and lastly to bless magic lamps and get early wishes.
They say that you should go to sokobon to get food to sacrifice. This usually isn't true though. Exploring the first few levels of the dungeon may provide enough food that at a low level (3 or 4) you can pretty reliably get an artifact weapon (after all at low levels the type of sacrifices you need to do are much easier to get a gift with).
I think pretty much the Altar is the whole key to the game, and if not the altar, a way to get an artifact weapon (such as dipping for lawfuls).
Looking back on past failed games nearly every one had the same problem: lack of a co-aligned altar or lack of a way to get an artifact weapon (or both).
The artifact weapon is an absolute fulcrum of the game. It gets you out of dozens of bad situations with monsters which kill lots of players. An altar is also key for so many other reasons: detecting cursed items, getting holy water, getting luck from sacrificing, and so on.
So, the... kind of annoying thing about it is that really what's going on is that games you find or can convert a co-aligned altar: you win. Games without one: you lose.
Now that's not every single game. Once I found a fully charged WoW! on the 2nd level of the gnomish mines. That was a fun and very easy ascension.
But the real deal, the real thing I think needs to be faced is that an altar and all it's advantages (luck, holy water, curse testing, artifact weapon generating), is such a super boon, that the fact that they are random makes the difficulty of the game (IMHO) depend a lot on luck.
It seems like players are resistant to this conclusion, that really the cause and effect going on is: altar=very likely ascension. No altar= difficult ascension or possibly death.