Post by Janis PapanagnouPost by Janis PapanagnouThis variant still has a lot mysteries to me;
[...]
dNetHack splits AC (armour class) and DR (damage reduction). [...]
Thanks for the detailed explanations.
Post by Janis PapanagnouNot sure what to do with my lacking MR. Ludios had 2 gray dragons
but none (also other types) left scales. Should I wish for some?
(Playing a Half-dragon race I'm not sure what I can wear and what
I can't; I don't want to waste a wish.)
Which chaos quest did you get (the Oracle can give you a hint)?
Half-dragons can wear any normal medium-sized armour (same as human),
Are dragon scales and armor normal sized? (I know I cannot wear the
wrappings from giant mummies.)
Armour in dNetHack has a size and a shape. Not all monsters can wear
all types of armour: some don't have heads (MB_NOHEAD) and can't wear
helms (although they can still wear soft hats by just placing them on
top of their body), some don't have feet (missing MB_HAS_FEET for
animals or MB_NOFEET for everyone else), some don't have hands
(MB_NOHANDS), and some have hands but can't wear gloves (MB_NOGLOVES).
For shape:
- MB_ANIMAL = barded
- MB_SLITHY = tubular (shirts)/segmented
- MB_HUMANOID | MB_ANIMAL = centaur
- MB_HUMANOID | MB_SLITHY = snakeleg
- MB_ANIMAL | MB_SLITHY = snakeback
- MB_LONGHEAD = barded (helms)
- MB_LONGNECK = snakeneck (helms)
- MB_HUMANOID = normal/humanoid, not shown in description
Sizes are tiny, small, medium (generally not shown in description),
large, huge, gigantic. Dragon scales (not scale mail) can be worn by
mostly anyone regardless of size. You can resize armour to fit you or
another adjacent monster with an upgrade kit (which uses up the upgrade
kit). Weapons and tools also have sizes, and they can be wished for
(except for as artifacts) or found in monster starting inventories,
however cannot be resized in an upgrade kit (notdNetHack allows you to
resize tools, but dNetHack does not). Each size above medium adds +d2
to each damage die, and each size below subtracts -d2. Wielding weapons
that are too large for you incurs a to-hit penalty depending on the
difference between your size and the weapon's size, and also makes them
bimanual if they aren't already.
Post by Janis Papanagnouhowever I would not recommend wishing for MR. 2/3 chaos quests
(chaos1/Chaos Temple and chaos3/Mordor do, chaos2/Mithardir doesn't)
have a slotless MR source at the end, and the high-caste Eladrin statue
traps at the end of the law quest (at the top of Oona's tower) have
guaranteed MR cloaks.
Also, if you are a Barbarian (as I think you are), the quest artifact
provides slotless MR, as well as extrinsic fire resistance, half spell
damage, drain resistance, and reflection. Thoth Amon isn't that hard
and I would recommend doing the quest as soon as possible.
I've not yet reached any of the quests. I've done the orc variant of
mines-end (got the balrog figurine; might be useful?), and I've done
the Vlad branch in the mines, and of course Sokoban, and also Knox.
I would explore down to the quest portal and do the Barbarian quest as
soon as possible, then crown as soon as possible for permanent
intrinsics. The QA is really good and the nemesis isn't that strong
(although he does like to cast earthquake, nightmare, and destroy
weapon, so you should have a unicorn horn for dealing with nightmare and
either an artifact weapon or MR for dealing with destroy weapon). Based
on your ttyrec and the fact that you've done Vlad and Knox, you are
probably ready to do it. Note that your weapon (the Lifehunt Scythe) is
safe to enchant to +10 (from +9), despite what vibrations may indicate.
Post by Janis PapanagnouI fear polytraps destroying my armor but I have poly control (in my
bag; my nutrition demands seem to be high - an effect of my race? -
so I avoid rings). I also have got Nenya, but it doesn't seem to be
worth wearing (to avoid nutricion effects), since half-dragons do
spot monsters sufficiently early and water walking is also pointless
for a winged race with intrinsic flying.
I looked at your ttyrec and you seem to be wearing a ring of alacrity.
This gives you very fast speed, but also causes extra nutrition usage as
a ring of regeneration or conflict. Nenya is a diamond ring (or silver
ring if diamond is polymorph) and probably one of the best artifacts
depending on the base type. What base type did you get?
Post by Janis PapanagnouI have a lot of types of amulets; against evil gaze(?), life saving,
and lately (the thing I am wearing) reflection. So my fear of wands
of death is now softened. (I met a lot monsters carrying such wands,
but it seems they don't zap them as liberally as in Nethack?)
An amulet versus evil eyes protects versus all gaze attacks. It's
situationally useful if you are fighting a monster with an
annoying/dangerous gaze, but life-saving is generally better.
Post by Janis PapanagnouI'm still unsure whether I should get (or whether it is possible in
the first place) dragon armor for better AC (or other properties).
With two magic lamps and some permanent candle there's some chance
for free wishes available.
Dragon scale mail wears 150aum and doesn't provide the best protection,
although it does provide useful extrinsics. I would probably wear the
crystal plate mail from Vlad's tower, if I had the carrycap. It's
170aum (more than DSM but much less than in vanilla) and provides more
protection.
If you really want to wish for better armour, you can wish for a
"blessed figurine of a dokkalfar eternal matriarch". Make sure to apply
it while standing on a burnt Circle of Acheron ward (or another that
they respect, I forgot which) and on the upstairs, in case it comes out
hostile. They are covetous, can dig through walls, resist slashing and
piercing weapons, have two 6d8 disenchant weapon attacks, a 4d6 drain
life touch, a 4d6 cold touch, and magic spellcasting, but they can't
harm you while you're standing on the ward (look it up with /?dokkalfar
eternal matriarch for more details). If it comes out tame, you can
#loot it for a nice set of blessed fixed +5 mithril droven armour (with
a blessed +9 mithril droven plate mail, a blessed +5 fireproof plain
dress, and a blessed +5 fireproof cloak of magic resistance, and a
blessed +9 wrathful high-elven warsword). It also makes a nice pet, but
it is traitorous so don't have less than half HP around it. If you
don't want it, you can abandon it on the first level of sokoban (and
tell it to #wait) and it won't lose tameness. If it comes out hostile,
you likely won't be able to harm it enough to kill it before it runs
away and heals unless you have a good source of blunt damage. It's
probably possible to set something up in sokoban so it can't warp away,
run away, or attack you, and you can just hit it until it dies. Maybe
stand on the upstairs on a burnt ward on the first level, with a boulder
blocking the corridor and a square free for the DEM between you and the
boulder, like this:
------ -----
|....| |...|
|....----...|
|...........|
|..--->---..|
|---------.---
|...0L@|.....|
|..----|.....|
--.| |.....|
|.-----.....|
|...........|
|..----------
----
(@ = you standing on a burnt Circle of Acheron, L = dokkalfar eternal
matriarch, 0 = boulder. I tested this in wizmode and it seems to work.)