Post by Jist AnidiotI'm just getting back into NH. I'm playing on NAO the latest version they have available.
i have a promising game. Unforuntatly twice now I have somehow
accidentally said put everything in the Bag of Holding including the
Wand of Cancellation.
What am I hitting to cause this and is there someway to disable that option?
It may soothe you to hear that (after decades of playing roguelikes)
the same just happens to me in a recent Slashem game played at home.
The situation happened after I just completely killed that annoying
Guild of the Disgruntled Adventurers, with tons of items lying around.
Sadly, the last things I picked up to stash them in my bag were all
the wands. And obviously I missed that there was cancellation amongst
them.
It was even more frustrating because it had been an artifact bag of
holding with 6x carrying capacity. All collected importend things
for the late game were lost, 80% of the dungeon explored, so little
hope for sufficient ressources left to find. The most important gear
(perfect armor, amazing artifact weapons, a good amulet, two rings)
is in my inventory, so I could continue an arduous game now. But I
decided to put that game on hold. I could certainly still easily win
the game, but its just boring to Not Pass Go and restart collecting
all the necessary support items from scratch.
I don't quite understand part of your question; you are aware that a
wand of cancellation doesn't fit with bag of holdings. So in Nethack
and (most?) other variants it is at it is.
This is built-in behavior (no option), so you cannot disable it.
I usually take precaucions, giving bags of holding and those wands
well visible "names". And I'm careful when operating the dangerous
items. I put them in standard slots (the wands in 'c' then 'd', or
put them in a sack named ***cancellation*** at inventory slot 'c'.)
Once identified you cannot 'call' the wands any more in such ways;
if you could I'd more easily spotted them in that heap of hundreds
wands on the floor, which was the source mf my mishap.
Many years ago I suggested to "fix" that behavior; it would be IMO
much more sensible (to not completely frustrate players) to blow up
the (precious) bag but let their contents survive littering around.
It might be that I've seen a variant that implemented that behavior,
but don't recall for sure and certainly forgot which variant it was.
Maybe you want to look for it and switch to that Nethack variant.
Janis