2018-08-29 03:19:25 UTC
Changes: E-word conduct tracking, auto open doors, dark room patch, and an updated/upgraded status when you check the version in-game (shows the latest git hash).
A more detailed look at what was changed can be viewed here - https://github.com/NHTangles/NetHack/commits/hardfought
Some of these 'quality of life' changes I've been wanting to implement for over a year now, but while NAO was still hosting 3.4.3, I wanted to make sure our copy running on hdf was inline with what NAO was running, mainly for tournament purposes (read: Junethack).
Now that NAO has dropped 3.4.3, I figured now was as good a time as any to start adding improvements to the game that players have wanted for a long time. Core game play is unaffected, and will stay that way. I may add a couple more bits to round out the QoL additions (thinking dungeon overview maybe?) but the intent is to keep as much of the 3.4.3 look/feel as possible while adding functions and features that many players have wanted to see, or could only get by playing on the 3.6.x branch.
To play - ssh ***@hardfought.org (US east coast), ***@eu.hardfought.org (London, UK) or ***@au.hardfought.org (Sydney, AU).
Questions/comments/concerns, feel free to ask or share. Thanks all.