Post by jim in austin Post by Janis Papanagnou
With rangers I focus on ranged weapons, initially bow/crossbow, and after
collecting daggers (e.g. from the mines) I train them in parallel. With
the first altar I camp for an effective melee atifact. Where it makes
sense you can also use your dagger as melee weapon to train dagger skill
(ranged bow/crossbow still applied for the tougher monsters), and which
makes it possible to multi-fire the daggers that you collect in the mines.
In 3.6 rangers get a +1 role multishot bonus in every ranged weapon EXCEPT
daggers. Given that and the weight, darts with high strength are probably
a better thrown choice...
Personally I want a permanent-missile source, and daggers is the way to
go (in 36x maybe also knifes?). The problem I observe I actually have is
that the initial +2 missiles alone will vanish at some point when and I
may not yet have got an artifact, so I want some permanent replacement;
and daggers are common and (as said) can be trained from the beginning.
(Yes, I'm aware of arrow traps to refill your quiver, but I rarely use
the +0 projectiles anyway.) I also collect darts, but only as throw-away
missiles, e.g. for sea creatures. (Tourists are an exception, since they
also start with +2 enchanted ones; these I consider also as a temporary
weapon to survive early game until some more appropriate melee weapon
can be obtained, and there are many choices for that class.)