2018-09-28 21:07:01 UTC
Indeed, the dwarf was wearing highly enchanted armor, including +1 mithril. Minetown altar was co-aligned, which doesn't happen to me often. The bones file didn't have anything useful on the actual corpse, and not much of anything in the shops either. Mine's end was mostly unremarkable, except that a master mind flayer somehow appeared near the stairs on the way back. I zapped a wand at it which turned out to be teleportation. I rushed towards the stairs and quickly wondered if it was invisibility, but telepathy showed the flayer was indeed elsewhere on the level. Did Soko for an amulet of reflection.
One of the shops in the main dungeon was a wand shop and had a wand marked at over 600. Getting that kind of money proved difficult early on, but I scraped it together and bought the wand. I fired it at a nymph to see if it was death. Nope, wishing wand that turned out to be 0:3. 2 charging scrolls later, I knew this was going to end quickly or I would ascend. I wished up some GDSM, speed boots, and Frost Brand and saved the rest for later.
I explored the rest of the main dungeon, but nothing useful was found. On the last level was a large cockatrice nest. I also found a trap door which deposited me on Medusa's level with no method of getting back up. I begrudgingly used another wish for a ring of levitation. While I was at it, I went ahead and did the castle. I kept my stash in Minetown for a while, but wished up a BoH later and moved my stash to level 17. The castle was no problem and got another 0:2 wand. I dropped into the Valley to get my level up to 14 for the quest.
I did not find Ludios, but I scraped up enough money to get about 5 AC worth of blessings. I didn't want to put up with Surtur's shenanigans, so I just used a wand of death on him while he slept. I did find a tinning kit in the mines, so I tinned 30+ giants, mostly on the quest, including Surtur himself.
I never found any markers so I wished up two, as well as GoP. Of course I found another GoP right after I wished one up. I found genocide scrolls and 3 poly wands, but my scroll fodder was a bit low. Got enough to get my weapons(FB and a silber saber) up to +6. Had to write some enchant armor and magic mapping scrolls with the markers. After slumming around in the hell, I scrounged up enough gold to max my AC out at about -41 and found a magic lamp, which I used as a light source.
I was crowned on my 2nd prayer, but didn't gain any real effect except maybe sleep resistance and Vorpal. Found Giantslayer as well somewhere.
Side note: I have noted in 3.6.1 compared to 3.4 that alchemy explosion chances seem to be way up. I know that only up to a certain amount of potions(8?) can be done at once, but I swear my explosion rate was around 50%. I still got up to about 300HP. I don't know why I even do it, as I never lost more than about 15HP.
The rest of my kit I found, like free action and other useful rings, so I cleared out the wizard tower(no cockatrices this time), cleared the rest of the dungeon, and used cockatrice corpses responsibly by floating and not wielding it when I don't need to. I hear that most dangers are only applicable when wielding the corpse.
Vlad was no problem, and I found the vibrating square, so I death wand'd the wizard, left the tower, and levelported to the bottom. I think the first priest summoned a cockatrice, so I assume they were begging for me to slap them with it. The sanctum was cleared in a hurry, then left via a gain level potion. The wizard was visiting me way more often than I am used to, but the mysterious force was very kind. I grabbed my jewels and other important stuff from my stash on the way up.
Only issue I had was on the water plane. I genocided ';' - but the game was spawning new monsters, mostly elementals, but also a gremlin. *sigh* Should have genocided them while I was at it. I decided to not use conflict on Astral. Since I had already blown like 8 wishes, decided to just do it the easy way and wish up a chickatrice corpse. I am convinced this is one of the most well spent wishes. 1 turn kills on everything but the riders. Even acid potions and life saving amulets buy you only 1 more turn.
I switched to my normal weapons for the riders. Went left and had to kill Pestilence coming and going, as the altar was chaotic. The center was Death, which I killed once. Neither rider touched me. The center was neutral.
After ascending a wizard and a valk in 3.6.1, I can say that a few mechanics like alchemy make it a bit more challenging, and closing some loopholes makes it a little tougher, but once you get to a certain point, it is all relative. After finding that early wand, I was never in any real danger. Having MR seems to be the biggest boon to any of my characters because of poly traps and a few types of wands are nullified. Also, I like the variations for some of the maze-type levels between medusa and the castle, and below the valley. Still the mazes are just awful.
Both wizards and valks seem to be game breakingly powerful after the quest, just in different ways. Late game wizards might as well *be* in wizard mode. I may try a few more roles, but I may be ready for a variant, probably Slash Em.